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e-Book Traps & Treachery (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) epub download

e-Book Traps & Treachery (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) epub download

Author: Fantasy Flight Games,Various
ISBN: 1589940202
Pages: 176 pages
Publisher: Fantasy Flight Games (August 27, 2001)
Language: English
Category: Gaming
Size ePUB: 1237 kb
Size Fb2: 1438 kb
Size DJVU: 1610 kb
Rating: 4.2
Votes: 359
Format: rtf lrf azw mobi
Subcategory: Fantasy

e-Book Traps & Treachery (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) epub download

by Fantasy Flight Games,Various



Story time just got better with Prime Book Box, a subscription that delivers hand-picked children’s books every 1, 2, or 3. .

Story time just got better with Prime Book Box, a subscription that delivers hand-picked children’s books every 1, 2, or 3 months - at 40% off List Price. There are 7 chapters of action, plus an epilogue which follows the conclusion fo the story. The booklet itself is very readable - I particularly appreciated the synopsis at the beginning of each chapter to keep track of what should be happening.

Traps & Treachery (Dungeons & Dragons d20 . Fantasy Roleplaying). I prefer Traps & Treachery by Fantasy Flight Games which has that type of structure. Fantasy Flight Games. 14 people found this helpful.

Manufacturer: Fantasy Flight Games Release date: 1 July 2001 ISBN-10 : 1589940202 ISBN-13: 9781589940208. add. Separate tags with commas, spaces are allowed. Use tags to describe a product . for a movie Themes heist, drugs, kidnapping, coming of age Genre drama, parody, sci-fi, comedy Locations paris, submarine, new york.

This book contains mundane, alchemical, and magic items for your DUNGEONS & DRAGONS® game

This book contains mundane, alchemical, and magic items for your DUNGEONS & DRAGONS® game. We have carefully scrutinized them for game balance and obedience to the rules. Nevertheless, we urge DMs and players to discuss these items before their first appearance, because each D&D campaign is unique. WHAT’S IN THIS BOOK The Arms and Equipment Guide, as you might expect, is devoted mainly to descriptions of new weapons, armor, and gear that characters and creatures can pos

Items related to Traps & Treachery (Dungeons & Dragons d20 .

Items related to Traps & Treachery (Dungeons & Dragons d20 . Fantasy Flight Games Traps & Treachery (Dungeons & Dragons d20 . ISBN 13: 9781589940208. Traps & Treachery (Dungeons & Dragons d20 . Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new equipment, new magic items, the Thievery clerical domain, and more.

D&D, DUNGEONS & DRAGONS, Dragon, Dungeon, Forgotten Realms, and Dungeon Master are registered trademarks owned by Wizards of the Coast, Inc. The RPGA and d20 logo are. 1. Tower of Life and Tomb of Death. The PCs are sent to find out what happened and if they can help out in any way. When they get to the tower, they find that the drow have taken it over. The stairs are exposed to the open air and sky, and they lead down to area 3 of the main level. In the time of Myth Drannor, a trumpet archon who served as a receptionist, a guide, and a caretaker for Tiru Tel-Quessir guarded the entrance.

World's Largest Dungeon (Dungeon & Dragons d20 . Their time is now. FFG is proud to present the second core book in the Legends & Lairs line. 55 MB·1,247 Downloads·New!. Player's Guide to Faerun (Dungeons & Dragons d20 . Fantasy Roleplaying, Forgotten Realms. Kingdoms of Kalamar: Campaign Setting Sourcebook (Dungeons & Dragons d20 . 89 MB·168 Downloads·New! Kingdoms of Kalamar is a fully-detailed campaign setting for use with Dungeons & Dragons. of d20 System material. Mythic Races provides payers with 30 new detailed cultures for character creation. Cormyr: The Tearing of the Weave (Dungeons & Dragons d20 . Eyes of the Lich Queen (Dungeons & Dragons d20 . Fantasy Roleplaying, Eberron Setting). 67 MB·504 Downloads·New!. 1001 Motivational Quotes for Success: Great Quotes from Great Minds.

Welcome INTRODUCTION Fantasy Flight Games is pleased to present Dungeoncraft, the latest volume in our Legends & Lairs line of sourcebooks for the d20 System. Dungeoncraft gives players and DMs everything they need to create and play exciting dungeon adventures and campaigns. Chapter 1 presents new rules for player characters in dungeons, including new prestige classes, feats, and equipment uniquely suited to dungeon environments.

Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new equipment, new magic items, the Thievery clerical domain, and more.
Banal
This product has been one of the most useful since the initial release of dnd 3.0 and then the subsequent release of 3.5. The book was meant to be a reference book for creating traps and also for finding premade traps and puzzles. It succeeds in both and even though the book is fairly short it can now be found for decent prices in used book stores and other discount places. It should be owned, along with its sequel, by all dms for it contains instant memorable encounters with puzzles, rooms, and traps that all parties can enjoy. Good product and one of the best that i have used, especially now that i have a brand new campaign starting with all new people and can reuse some of the puzzles and traps that lie within.
Adoranin
My players hate it when they see this book during the game.
mIni-Like
It's okay but most of the traps are relatively low level so I found a little disappointing but it is compatible with a little work to the Pathfinder system the main reason I bought it was to add some of the traps to my Pathfinder game.
Cenneel
Great!
greatest
Wonderful ideas. Very creative with excellent sketches showing how the traps work. A great asset for keeping traps and challanges fresh in the game.
Kazigrel
I got this as a gift for my DM and so far he has enjoyed it. There are a lot of traps etc to spice up a dungeon campaign.
Jusari
Fantasy Flight Games has come up with a wonderful source book (part class handbook, part trap guide) to add a new element beyond hack and slash for your campaign.
The cover art of this book is very suggestive of the new 3rd Edition Dungeons & Dragons design, complete with jewel encrusted clasps. The inside is just as nicely laid out complete with page borders and wonderful illustrations, though in black and white, versus D&D's full color pages.
The first half of the book offers a wide range of information dealing with thieves, and not all of it is hard core gaming information. For instance, there is a section dedicated to the 5 (actually 6) senses and how a thief can best use these senses outside of game terms to succeed. For instance, place a metal or crystal tube up against a door to help amplify the sound from beyond.
There are a number of prestige classes offered, from the wiley Roofrunner to the daring Trapmaster, each with its own unique specilization of thievery. This section also details new feats, skills, poisons, magical items, and spells for use with thieves. The book offers advice for rewarding experience points for thieving marks. For example, if you don a disquise and impersonate a distant Lord in order to swindle Lady Belgrave out of her recently inherited diamond necklace the DM would assign a Challenge Rating to Lady Belgrave based on her level and the situation. This CR would then determine how much XP the thief receives.
The second half of the book is full of new and interesting, yet believable traps to use in your campaign. Most of these are mechanical traps, but the book also has magical and puzzle traps as well. What I enjoy most about this book is not only do the traps come with full descriptions and stats, but most of them also have schematic diagrams detailing how the trap's mechanism works. It's very interesting.
This book is recommended mainly for Game Masters, but players will also benefit from the first half of this book. I highly recommend this to add a new non-combat element to your campaign.
I had a high level of expectation for this product after seeing their fine Blue Planet system. I was not disappointed.
Contained in this 176 (reasonably priced) hardcover is:
* Complete d20 System rules for designing new traps
* Guidelines for creating memorable puzzles customized to your campaign
* New rogue skills, feats, and equipment
* New poisons, including supernatural toxins such as Medusa's Tears and Demonblood
* Rules for creating and using poisons
As well as a wealth of magical and mudance traps of very clever design...
If you have a Rogue in your group or you are even vaguely interested in rogues, this is the product for you.
The Feats presented are well balanced and creative (and frankly, I am surprised we haven't seen Improved Sneak attack or Photographic memory before now). The Urban Lore skill was sorely needed and only adds to the overall value of the book.
Up until this point I had been betting on Sword and Sorcery Press as the leader in d20 supplements, but Fantasy Flight (through their Legends and Lairs imprint) may be set to dethrone the leader.
Excellent job.