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e-Book 3D Games Programming: Using DirectX 10 and Open GL epub download

e-Book 3D Games Programming: Using DirectX 10 and Open GL epub download

Author: Pierre Rautenbach
ISBN: 1844808777
Pages: 672 pages
Publisher: Cengage Learning EMEA; 1 edition (October 2, 2008)
Language: English
Category: Computer Science
Size ePUB: 1431 kb
Size Fb2: 1433 kb
Size DJVU: 1559 kb
Rating: 4.4
Votes: 747
Format: docx mbr lrf rtf
Subcategory: Technologies

e-Book 3D Games Programming: Using DirectX 10 and Open GL epub download

by Pierre Rautenbach



3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. So you practically had to do the samething over again in the OpenGL implementation.

3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text. Overall this book is not for beginners, its more for people who at least done some graphics programming and possibly some shader programming as well. Once you've done that, get this book. Get this book and Jason Gregory's book you will be unstoppable. One person found this helpful.

Which I found pretty strange for OpenGL /DirectX book

3D Games Programming : Using Direct X 10 & Open Gl Unknown Binding – 2008. by Rautenbach P (Author). The description says that this book teaches a developer how to build a game engine. It does nothing of this. Which I found pretty strange for OpenGL /DirectX book. He practically made more work for himself instead of just making the Render Layer Abstract. He practically used all of the DXUTiles callback methods for everything from frame updates, to mouse movement.

Children's Books Books The Mystery of the Lost Village. 3D Game Programming: Using DirectX 10 and OpenGL: Pierre Rautenbach: Books

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Ultimate Game Programming with DirectX by Allen Sherrod. tom mai78101 693. tom mai78101.

3D Game Programming book. Goodreads helps you keep track of books you want to read. Start by marking 3D Game Programming: Using DirectX 10 and OpenGL as Want to Read: Want to Read savin. ant to Read. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such. As High Dynamic Range lighting.

3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach

3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach.

Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community.

item 3 3D Games Programming: Using Directx 10 and Open GL, Rautenbach, Pierre, Good Con -3D Games Programming: Using Directx 10 and Open GL, Rautenbach, Pierre, Good Con. £. 8. item 4 3D Games Programming: Using DirectX 10 and Open GL by Rautenbach, Pierre -3D Games Programming: Using DirectX 10 and Open GL by Rautenbach, Pierre. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes). Cengage Learning Emea.

3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.